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Filename Latest commit message Latest commit date
2026-07-26 15:56:27 -05:00
addons Added scene changeing 2026-07-26 12:02:18 -05:00
src only allow host to trigger scene change 2026-07-26 15:43:36 -05:00
.editorconfig initial commit 2026-07-21 19:49:35 -05:00
.gitattributes initial commit 2026-07-21 22:49:11 -05:00
.gitignore updated loading to have all nodes be a child of 2026-07-22 21:07:39 -05:00
export_presets.cfg initial commit 2026-07-21 19:49:35 -05:00
icon.svg initial commit 2026-07-21 19:49:35 -05:00
icon.svg.import initial commit 2026-07-21 19:49:35 -05:00
libgodotsteam.windows.template_debug.x86_64.dll initial commit 2026-07-21 22:49:11 -05:00
libgodotsteam.windows.template_release.x86_64.dll initial commit 2026-07-21 22:49:11 -05:00
mainMenu.tscn Re merged main after fixing multiplayer spawners 2026-07-25 20:22:01 -05:00
multiplayer-test.exe initial commit 2026-07-21 22:49:11 -05:00
project.godot Added scene changeing 2026-07-26 12:02:18 -05:00
README.md might need to roll back to CHUD 2026-07-25 17:57:43 -05:00
steam_api64.dll moving more items to lfs 2026-07-21 21:18:53 -05:00

Engine:

  • Godot 4.7.0

Addons:

Name Version Source License
godotsteam v4.19.1 Asset Store MIT
proto_controller N/A YouTube CC0-1.0

I highly reccomend using the script IDE addon. It does not change the engine or add nodes, instead is makes the Godot GUI more like a IDE when editing scripts.