Updating the file system and node layout of the project version 0.2.0 release #2
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Total time spent: 15 hours 58 minutes
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Clicks/godot-multiplayer-test!2
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Delete branch "file-system_project-root"
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Massive change to where files are stored and the layout of nodes.
Opening mainGame.tscn shows the categories of nodes that can be loaded
mainGame.gd is a script attached to the mainGame node that is always loaded
The MultiplayerSpawner node is the only other node that is actively doing stuff. It is always loaded and it declares a spawnpoint for each scene. Location might make become on issue.
networking.gd is a script set to auto load. It facilitates steam P2P networking.
@SgtStar, @brothernuts, and @godzillacon3 This is a Pull Request or PR. It documents major changes when features are added. This will be our first major change. Scene changes and player spawn are now generalized, meaning you don't need to re code it everytime. I plan to use this repo as a base multiplayer 3d game setup, once this PR closes it will be merged into main. I will make a new repo that we will develop the actual game on.